Founder: Osiris
Honourable Past Leaders: Calistra
Brief History: When Houses first came into creation, Osiris stayed with Teferi as a part of her House, Treoir. It was not until the brutality that was the First Court War that he saw need for a House of his own. Always a man who had marched to the beat of his own drummer, and the original wolf, Osiris formed his House around the heart and soul of the wolf and the pack. Celtigar would be a House of wildness, a House of the hunt and all things primal. It was after the Second Court War that it changed in name. Osiris, having been plagued by demons, did some unholy things, and members of his House wanted to escape his shadow. One of the elder House members, a woman named Calistra, reformed Celtigar into House Di Vulp, which it remained until the recent House War. Calistra vanished after the Third Court War. The House reverted back to Celtigar, lead by a man named Rune. When Calistra was eventually found to be alive, she officially stepped down to Second in Command.
Headquarters: n/a
Quirks
notorious for their wild natures, they are smiling one second, flying at your throat the next
very, very territorial
suffer from wanderlust
very protective of their own
always testing their limits & abilities
especially subject to Frenzy in large groups
if a call to Hunt is given, all members who hear must attend
suffer the vagaries of the full moon exactly as were-creatures
surround themselves w/ people to whom they will give profound loyalty
have the best sense of smell of all the Houses & are the best trackers as well
more comfortable in rural areas though some do prefer the wildness that the city can offer
quick tempered, they sometimes find it difficult to control their more violent impulses, especially when angry or irritated
if betrayed, they consider it a challenge to their abilities & integrity, a Celtigar will never back down from a challenge
have the easiest time shifting from glish to animal than any other House besides Treoir & Tuath
a single Celtigar can be a handful, but a group can cause sheer havoc, often banding together to cause mischeif
cursed in their passions, they are the most likely of Houses to Frenzy when faced w/ great emotions
during special events/occasions & rituals, they paint their bodies w/ sacred symbols & burn herbs & roots to drive away evil spirits
Level Two
+ can toughen their skin to a hide-like texture
- it is not inpenitrible
+ can change the appearance of one body part to that of an animal
- only one part at any given time
+ can find their way anywhere. they can instinctively find the shortest path to their destination
+ can stare into anothers eyes & reveal to them the beast inside. this can be very terrifying
+ can move in complete silence while walking, running or jumping & will leave no marks from their passing, a power they share with Linx & Realta
+ can sense if another being is under a spell, possessed or no longer in control of themselves
- this is not the aura sense of the Gealach
+ can turn their feet backward to walk, creating a false set of tracks for another to follow
+ can recognize what type of being a trail belongs to
- must have encountered that type of being before
+ can access sensory information from any other Celtigar, they can see, hear & smell what another in the House is sensing
- these are only the natural senses, not thoughts or feelings
+ can scramble anothers sense of sight, causing them to be unable to sense where one object ends & another begins
Level Three
+ can concentrate their sense of smell on one single being & track that being across amazing distances
- they must be familiar w/ the being or possess something that belongs to them
+ when tracking they cannot be diverted from their objective
+ can create claws as hard as diamonds & fangs that can induce Frenzy in another
+ can access what another Celtigar knows including practiced skills & knowledge
+ can use Wolfsong to communicate to other Celtigars
- those who understand the animal languages can learn & understand this form of communication
+ can find their way out of any place and do not have to be familiar w/ the area
+ capable of reacting on instincts that are accurate to the situation, making them better in a fight
+ can see anothers true form no matter what the being is presenting outwardly
Level Four
+ have a lilting, howling hunting cry to call others of the House to join a fight. it is a distress call
+ can distinguish & follow empathic trails left by different types of beings
+ can project their thoughts, memories & perceptions to others of the House
+ can sink their claws into anything available & no force can remove them until they are persuaded to let go
- they cannot attack while like this
+ able to bite through anything they can get between their teeth
+ can shift into a half & half form
+ when in canine form, they will show no aura